The President/Medic & Secret Service vs. Assassins:
General rules & object of game:

  1. Assassins’ goal is to hit the president, hitting the president results in game over.  For the medic game, if you kill the medic, you can continue to attack until the rest of the members of the team are dead or they surrender.
  2. Agents protect & shield the president for 8-10 minutes while moving from point A to point B & back (they may take any route as long as the may it from point A to point B & back).
  3. If an agent or assassin is hit they’re considered dead (however, if they run out of ammo, may reload on field but as a warning, they may get hit or if the AGENT isn’t within 6-9 feet of president, they are dead).
  4. The revival of agents is by the president touching them and the revival of assassins is returning to home base.  However, if the president continues on with his detail, the agent returns to point A & await the revival whistle (2).
  5. The game will last for 8-10 minutes.
  6. Objective of the agents is to prevent the president from being hit the time limit.
  7. Breakdown of players: 2 agents to 1 assassin & 1 president.
  8. Before the game starts, assassins will select a revival point.  The agent revival point is at point A.

DETAILS:

  1. Semi-firing setting at the beginning of the game.  The referee will blow the whistle 4 TIMES 3 minutes before the end of the game to signal the use of full auto firing.
    1. ONLY the President can use auto-firing setting through out the whole game.
    2. The President is designated with a white t-shirt over their chest and can participate in protecting themselves (i.e.; shooting back at the assassins).
    3. Agents must remain within 6-9 feet of the president, if not, referee will call them “dead” and they will have to return the agent base to wait for “re-enforcing whistle” at the 2 minute interval.
    4. If agents assault assassins, the president must go with them on the assault.
    5. If hit, the agent must be touched by the president in order to be revived or return to point A for the revival 4 whistles.

 

Capture the Flag:
Objective: Get the enemy’s flag located in their base.

  1. Time period of the game will last 8-10 minutes.
  2. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
  3. Players are broken into 2 teams and they must select where they wish to have their base located.  Each team will have a flag located in both their bases.  The objective is capture the enemy’s flag and return with it back to their base.
  4. A flag on a stick will be place in an open area in their base.
  5. When hit, that player is considered “DEAD”and sit down completely with their butt touching the arena floor or second floor of the arena.  The player must count up to 10 consecutively in a loud audible voice.
    1. When they are “DEAD”, that player cannot fire their weapon(s).
    2. Enemy players CANNOT camp on a player who is counting.
    3. For fair play, we ask that you do NOT PRETEND to sit down and then start firing on people.  Just a warning if you do that, anyone will have permission to shoot you until you give up.
  6. You must return to base with the enemy’s flag.
  7. For players defending their home base and are shot in the boundaries of their base, you must sit down on the ground with you butt completely touching the ground and count to 10 consecutively in a loud and audible voice before commence shooting again.  You may reload during this time or if you need a rest or more time to reload, count from 1 to 10 again.  You must count completely up to 10 before getting up again.

 

Freeze-Tag:
Objective: Freeze all members of the enemy’s team or capture their flag and returning to your home base.

  1. Game will last 8-10 minutes or until every member of the team is dead.
  2. Semi or auto-firing setting is used is determined by majority of players.  [If semi-firing is selected, the referee will call out to switch to auto 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
  3. Players divide into 2 teams and before the game starts, they MUST select a location as their home base.
  4. If hit must freeze in location where hit (if out of ammo, return to home base and start from there).  You must sit down on the arena’s floor with your butt completely touching the ground and wait for any other members on your team to UNFREEZE you by tapping.
  5. If hit when carrying the flag, flag must be dropped and you cannot touch the flag until unfrozen.
  6. Any team member may retrieve the dropped flag but have to do it under fire and after flag is dropped by the frozen player.

 

Hunting Grounds (this is more ideal for CQB in buildings):
Objective: Team-Free-For-All.  Kill as many enemy combatants as you can and dominate the arena.

      1. Game will last 8-10 minutes.
      2. Semi or auto-firing setting is used is determined by majority of players.  [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
      3. Players will breakdown into 2 even teams with 2 different starting points.
      4. You and your team members must move through out the arena on a search and destroy mission.
      5. When you’re hit, sit down complete on one’s butt on the arena floor and count up to 10 consecutively in a loud voice.  After the count of 10, you must get off your butt and continue to “hunt enemy combatants”.
      6. There is NO CAMPING on players who are hit and are counting up to 10.
      7. Safe zone are in that player’s home base BUT they must be sitting on their butt.  Enemy players MAY NOT shoot these players, they are considered non-combatants.  AS LONG AS THEY ARE in the sitting position IN THERE BASE, the player may use the safety zone to reload their weapons or take a breather.  If a player violates this rule, they will be ejected out of the game.

 

Body Parts/ Highlander “There can only be 1”:
Objective: Free-For-All.  Kill as many enemy combatants as you can and dominate the arena.

  1. Game will last 8-10 minutes.
  2. Semi or auto-firing setting is used is determined by majority of players.  [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
  3. You must move through out the arena on a search and destroy mission, alliances between players are allowed.
  4. When you’re hit on a specific body part, i.e. a hand or foot, you’re restricted from using that body part until killed.  However, if you’re hit in the head/face mask, it is considered an instant kill.  If you’re hit in a body part that is not vital, you may continue fight until hit in a vital area.
  5. When killed, sit down complete on one’s butt on the arena floor and count up to 10 consecutively in a loud voice.  After the count of 10, you must get off your butt and continue to “hunt enemy combatants”.
  6. There is NO CAMPING on players who are hit and are counting up to 10.
  7. Safe zone is at the entrance of the arena BUT they must be sitting on their butt.  Enemy players MAY NOT shoot these players, they are considered non-combatants.  AS LONG AS THEY ARE in the sitting position by the fenced entrance, the player may use the safety zone to reload their weapons or take a breather.  If a player violates this rule, they will be ejected out of the game.

 

S.W.A.T.:
Objective: Divide group into 2 even groups: S.W.A.T. versus Terrorists, terrorists must survive for 8 minutes. 

  1. The terrorists will be holding ground/bunker (may or may not have this depending on the terrain – with 2 cardboard shields).  The other group (S.W.A.T.) will assault using 2 other cardboard shields.  Game ends when all the terrorists are dead or the 8 minutes are up. 
  2. This is a highlander game – if hit in the appendage, you can’t use it.  You die immediately if hit in the head.
  3. Cardboard shields are only temporary help (Note: they will not hold up to constant fire).  If BBs penetrate the cardboard, highlander rule still stands.
  4. If you are dead & you are carrying the shield, you must leave it where you have died.
  5. Dead S.W.A.T. members return to starting point & are revived while Terrorists are permanently dead if shot in the head and can either stay out of the game or become S.W.A.T. members.
  6. Wounded S.W.A.T. members can be saved by fellow group members.

 

North Hollywood:
Objective: 2 players will volunteer to be the 2 gun men and must move from point A to point B without getting shot
in the head.  The other players will be the police who must kill the gunmen.

  1. The 2 gunmen will move from point A to point B with full auto capabilities at all times (it is recommended that they wear full armor to protect themselves in all areas especially the head & below the belt).
  2. The police will have only semi auto capabilities while the gunmen move from point A to point B.  However, when the gunmen move back from point B to point A, all police officers will have full auto capabilities.
  3. To kill the gunmen, you must shoot them in the head ONLY since they are supposedly armored.
  4. To kill the police officers, the highlander rule applies, if you are hit in any part of the body, you cannot use that part of the body.  However, if you are hit in the head, you are dead.
  5. There are NOT re-spawning in this game.

 

Alamo/Black Hawk Down:
Objective: The US Marine team must survive against the assaulting “Skinnies” team.

  1. Game will last for 8-10 minutes, kept by referee OR until all Marines are dead.
  2. Break down into uneven teams but make sure the skinnies outnumber marines – ask for volunteers to be Marines.
  3. The Marines select a place to hold out while the Skinnies begin at a starting location determined by the referee.
  4. The Marines must stay in the hold out area, no offensive posture.
  5. The Marines are allowed full auto capabilities and the Skinnies semi-auto.  When there is only 1 minute left in the game, the referee will whistle 4 times and all remaining players will switch to full auto firing.
  6. Marines will abide by Highlander rules, if hit in an appendage, they may continue to fight until a vital part of the body is hit i.e.: the head/face mask.
  7. The dead Skinnies & the Marine dead will return to the starting point.
  8. Option (Determined by the majority of players):  The dead Marines can continue to play after being killed or become a Skinny & join in the assault against to Marines.  However, if they wish to return as a Marine, they must go to the pre-determined Marine re-spawn point and make their way back to the trapped Marines any (this may change if the fighting area is not big enough to allow a re-spawning location for Marines who can try to rescue the trapped Marines).
  9. Skinnies MUST move around during the game, they cannot camp outside the boundaries without moving around.
  10. Skinnies’ dead can revive by returning to their starting point.  They can commence assault immediately after reaching the starting point again.

 

The Gauntlet:
Objective: The “runner” team must travel from point A to point B.  At least 1 of the runners must reach point B and hold out that location for 5 minutes.

  1. At the beginning of the game, the “Running Team” will select their designated point (it must be 20-25 feet from starting location) and the “Hunter Team” will select their revival location.
  2. Game will last for 8-10 minutes or once the surviving members reach point B, held out for 5 minutes.
  3. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players])..
  4. Players are broken into 2 teams, the “runners” vs the “hunters”.
  5. Break down into even numbered teams.  Then team leader of each team john-can-poe to decide who runs the gauntlet.
  6. The “runners” must run the gauntlet and start from point A and make it to point B.
    1. Both teams can only use semi setting until half time – signal 2 whistles by the referee, switch to auto-firing setting.
    2. The “hunters” are released into the battlefield to take positions, HOWEVER, they are not allowed into the designated pointed for the “Runner” team.
    3. Team members who do make it into the designated area are allowed to go on the offensive, however, if they are hit, they are considered dead and must return to their starting point to run the gauntlet again.
  7. All players who are “dead” must return to their team’s starting point and can come out shooting. 

 

Saving Private Ryan:
Objective: The American rescue team must travel from point A to the retrieve 1 member of your team (Private Ryan) who is stranded at point B without Pvt Ryan getting hit.  If Pvt Ryan is hit, the game is over. The “German” team must prevent the rescuers from rescuing “Private Ryan” and returning

        1. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
        2. Before the game begins, both the American and German teams will select separate revival points.
        3. Game will last for 10 minutes, kept by referee.
          1. The initial starting point for the Americans will be at point A.
          2. The Americans have 15 seconds of cease fire by both teams at the beginning of the game (neither team may fire during these 15 seconds).  At the end of the 15 seconds or when at least 1 American team member has reached Pvt Ryan, the referee will blow the whistle TWICE and the cease fire will end.
        4. Break down into even numbered teams.  Then team leader of each team john-can-poe to decide whose team is the “rescue” team.
          1. The American team must select a Private Ryan.   That member will wear a white shirt over their chest and be placed in the “bar room”.  This member can shoot back (pistols, guns, & ammo is taken with them).  NO German team members may assault this area until an American rescue team member entered point B.  Once an American member has entered point B with Private Ryan, then the German team can begin assaulting that area.  Any “German” member can shoot to prevent an American member entering point B.  Pvt Ryan can lay down cover fire for the American member.
          2. American team members can go off on their own.  They do not have to be in sight of Private Ryan.
        5. The American team must select a re-enforcement starting point.  All killed Americans will return to this point when “killed” and start from this point when the referee blows the revival 2 whistles.
        6. Revival for “German dead” members located at the designated revival location and wait for the revival 2 whistles.

 

Zombie Battleground:
Objective: You and/or your team must survive after 15 minutes against other teams and zombie teams.

  1. Game will last for 15 minutes, kept by referee.
  2. Semi or auto-firing setting is determined by majority of players.  [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
  3. Break down into teams (2 or more teams).
  4. If hit or run out of ammo considered dead, and go to “cemetery” or where dead players congregate.
  5. 3 minutes after the game starts, if no team has won, all dead players will form a new team and go in and take out the other teams.
  6. New team formations will occur every 3 minutes.

 

King of the Battlefield:
Objective: Be the king of the battlefield, the last one standing after 15 minutes.

  1. ONLY semi-firing setting allowed.
  2. Each player picks a paper or does whatever to determine the order of players.
  3. Game has a time limit of 15 minutes – kept by the referee.
  4. The first person in the order goes onto the field when the game begins.  After 15 seconds, the 2nd player goes in. 15 seconds afterwards, the 3rd person goes 15 seconds later.
  5. Afterwards 15 seconds, the 4th person goes and so forth until the order of players is complete.
  6. If hit or out of ammo, return at the end of the line and await until your turn again.
  7. The return of dead players will last until the last 2 minutes of the game.  The last 2 minutes of the game will have no more returns of dead players.

 

Tag Team:
Objective: Your team is broken into 2-3 member squads to take out the squads of the other teams.

  1. Game will last for 10-15 minutes.
  2. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players])..
  3. Players are broken into 2-3 member teams.
  4. Each team selects a location in the arena as the home base and starting point for each team – team members may reload at these locations.
  5. At the start of the game, the referee will blow the whistle ONCE to signal the start of the game.  The 1st player of each team sets out into the arena from their home base while the rest of the members wait in the home base to be tagged OR whistle signal every 1 minute.
  6. If a player is hit or out of ammo, they must return to their home base and tag the next team member in the order and that person enters the battlefield and so forth.
  7. 3 minutes into the game, if the 1st player hasn’t been hit, the next player in the order of that team enters battleground (both players then can work together to take out the other teams).
  8. Every 1 minute, after the initial 3 minutes, the referee will blow the whistle for the team to enter into the arena.

 

Vampire:
Objective: Convert members of the other team into your team.

              1. Game will last for 8-10 minutes or until all members of the other team have been converted to your team.
              2. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players]).
              3. Players are broken into 2 teams.
              4. Each team selects a location in the arena as the starting point.
              5. At the start of the game, the referee will blow the whistle ONCE to signal the start of the game.
              6. This is similar to the Freeze Tag game, if shot, remain in place with your gun(s) in the air until a team member can tag you.
              7. However, if a member of the other team tags you, you become a member of their team and must fight along side with them to convert your former team.
              8. If a player is out of ammo, they can reload by returning to the starting point of the team they were last on before exiting the game to reload.

 

Double Agent:
Objective: Try to survive from both the enemy team & double agent(s).

  1. Game will last for 8-10 minutes.
  2. Semi or auto-firing setting is determined by the majority of the players [If semi-firing is selected, the referee will blow the whistle 3 TIMES 3 minutes before the end of the game to signal the use of full auto firing setting – this option will be determined at the beginning of the game by the majority of the players])..
  3. Players are broken into 2 teams.
  4. There are 3 ways which double agents will be selected:
    1. If we have a referee, everyone will stand in a straight line with their backs to the referee.  The referee will tap the backs of the double agents.
    2. If we don’t have a referee, a person will pick 4 numbers from the pile.  Then all the numbers will be mixed in a bag and each person participating will pick a number.  Those with the 4 numbers that were picked earlier are the double agent.  Depending of probability, you may have as many as 4 double agents or none at all.
    3. If we don’t have a referee, we will select by drawing a sheet of paper per person.  Those with a black dot on their paper will be the double agent.
  5. The game will begin like a standard game and the referee will determine when the double agent will show their colors by blowing the whistle once.
  6. When the whistle is blown, the double agent will kill off as many of their team mates.
  7. The game will end by time limit or when all members of 1 of the teams are dead.

 

Resident Evil:
Objective: The humans must survive and kill the zombies.  This is a time limit game.

  1. Game will last for 8-10 minutes.
  2. Semi setting for zombies and auto-firing for the human players.
  3. Players are broken into 2 teams: 1 human to 2 zombie ratio.
  4. This is a highlander game so head shots count ONLY.
  5. Each team selects a location in the arena as the starting point for each team.
  6. At the start of the game, the referee will blow the whistle ONCE to signal the start of the game.
  7. The humans must hold off the zombies until the time limit.
  8. If a human player is killed, they must go to the zombie’s starting location and play as a zombie player.
  9. If a zombie player is killed, they return to the zombie’s starting location and can come out shooting.